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Bluesky support for Puzzmo

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So, we’ve just shipped Bluesky support for Puzzmo! There are three main components: Matching your Bluesky follows on Puzzmo Making it possible to see other Puzzmonauts on Bluesky Storing interesting data on your Bluesky account for you Follow Matching This feature harks back to an older era of apps where you would log in with Facebook et al to sync your friends to a new account. It’s the sort of system which used to be popular as a way to to let you bootstrap smaller social networks in the 2000s like Flickr, Tumblr, Meetup or last.
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Not Simon & Schuster: Deconstructing an Impersonation Scam

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Header image: white full-face mask lying on a textured gray background, surrounded by a black splatter-pattern halo (Credit: Photo by Edilson Borges on Unsplash.com)

For writers chasing a traditional publishing contract, an email from Big 5 publisher Simon & Schuster inviting submission might seem like a dream come true.

Just one problem: major publishers like S&S, which acquire mainly via reputable literary agents and expect manuscripts to come to them rather than the other way around, don’t email random authors out of the blue. Also, impersonation scams are extremely common these days, with fraudsters posing as publishers, literary agents, film production companies, even editors (see my previous post on this subject). Any publishing- or movie rights-related email or phone call that you can’t tie directly to a submission or a contact you yourself made is highly likely to be a scam–and with generative AI infesting every aspect of the writing scam industry, the scams can be quite elaborate and authentic-seeming.

Given the amount of time I spend writing and warning about such things, it’s always funny (well, kind of) when an impersonation scammer tries to target me.

The Bait

A few weeks ago, this landed in my Inbox.

> From: Simon & Schuster LLC <simonschusterllc4@gmail.com>
> Date: Mon, Feb 9, 2026 at 4:36 PM
> Subject:
> To: 
>
>
> Dear Author,
>
> February is a month defined by connection, passion, and storytelling that stays with us long after the final page and at Simon & Schuster LLC, that’s exactly the kind of work we’re seeking right now.
>
> For more than a century, Simon & Schuster has partnered with writers who dare to move readers, challenge perspectives, and shape culture. From unforgettable fiction to groundbreaking nonfiction, we believe that the most powerful stories begin with a distinct voice and we’re always excited to discover new ones.
>
> As we look ahead to our upcoming publishing seasons, our editorial team is actively inviting submissions and conversations with authors who are crafting compelling narratives, fresh ideas, and books with heart, intelligence, and impact. Whether you’re an emerging writer with a bold debut or an established author exploring a new direction, we’d love to learn more about your work.
>
> What sets Simon & Schuster apart is our deeply collaborative approach. Our authors benefit from:
> • Dedicated editorial guidance from industry-leading professionals
> • Strategic marketing and publicity support tailored to each book
> • Global distribution and long-term career development
> • A publishing partner who believes in nurturing stories not rushing them
>
> This February, we’re celebrating the stories that make readers fall in love with characters, with ideas, and with the written word itself. If you have a manuscript or proposal you believe deserves thoughtful consideration from a publisher who truly values authorship, we invite you to connect with us.
>
> We would be delighted to review your work and explore the possibility of building something meaningful together.
>
> Warm regards,
> The Editorial & Acquisitions Team
> Simon & Schuster LLC

Beyond the two warning signs mentioned above, the email address is a huge red flag. A Big 5 publisher (or, in fact, any other publisher) would be emailing from their own web domain–not a Gmail address. (Gmail addresses are also a feature of a certain type of scam from overseas.) Nor does a publisher like S&S need to tout the benefits it provides as if it were competing for authors (which it very much doesn’t have to do).

I decided to have some fun.

“Tell me more!” I wrote back, in the guise of a first-time author. Within hours, I received an invitation to submit, along with a fairly standard list of information to include. (Another marker of fakeness: the response arrived at 2:22 am my time on February 11, but the timestamp in the header indicated that the scammer sent it at 8:22 am, also on February 11. Since both I and S&S are on the East Coast of the USA, there shouldn’t have been any time difference at all. That discrepancy, with the scammer six hours ahead, was evident throughout our email exchange.)

Here’s what I sent, attaching three chapters of an unmarketable trunk novel donated by a friend of Writer Beware for use in just such circumstances. As you can see, I didn’t try to make it convincing–nor did I delete my signature, which includes not just my personal website, but both of the sites I run for Writer Beware.

Thank you! Here is what you asked for.

Synopsis: 

The Ruler dabbling in dark magic
        Certainly will come to an end quite tragic
        By the time of the Season of Rain
        By the Hand of Death, the Emperor’s Bane
        
From a distant and unknown land
        Stealthily sneaking will creep the Hand
        Clad in strange and foreign clothes
        The Hand will gain Power as her Knowledge grows

        By the time of the midnight sun
        The Hand of Death to the Castle will run
        Across the Land will go a cry
        As an evil, malicious Ruler does die
        A howl of joy, a song of glee
        Of People freed from tyranny.
        
        Back to front and front to back
        Without that this Prophesy would surely crack.
        What happens once will come again
        And hope shall grow in the hearts of men.

Genre and target audience: Fantasy/Young Adult

Word count: 593,750

Biography: Victoria Strauss is a first-time author, with no publications to her credit...yet. She's hoping that will change. She has always loved writing and is an avid reader, which in her opinion should qualify her to be an instant bestseller! Her hobbies include couponing, spelunking, and knitting sweaters for gerbils using yarn made from her cats' fur.

This is the kind of query that publishers (or agents) tend to immediately delete. But S&S loved it! Within hours I received–oh joy!–a publishing offer, plus an extremely elaborate “publishing plan” covering all the many things S&S intended to do for me and my terrible book: editing, production timelines, marketing and sales strategy, author platform development, series and movie potential, and much more. And the cherry on top of this very fake sundae: a $500,000 advance, guaranteed to make any newbie author’s head explode.

The snippet below represents less than a quarter of the email, but it should give you a sense of the level of detail. This kind of ornate confabulation costs the scammer nothing, since it’s all done with prompts and chatbots.

Publishing Plan

Project (Working Title): The Hand of Death
Author: Victoria Strauss
Genre: Young Adult Fantasy
Word Count: 93,750
Format: Trade Paperback, Hardcover, eBook, Audiobook


1. Editorial Strategy

Positioning

A character-driven YA fantasy centered on prophecy, tyranny, and rebellion, with strong themes of destiny vs. agency. Positioned for readers of:

Shadow and Bone (Leigh Bardugo)

An Ember in the Ashes (Sabaa Tahir)

Throne of Glass (Sarah J. Maas – YA crossover audience)


Developmental Focus

Strengthen protagonist’s emotional arc (agency vs. fate).

Deepen political stakes and worldbuilding clarity.

Clarify magic system rules and consequences.

Ensure prophecy is integrated as plot engine, not exposition.


Timeline (Editorial Phase – 4–6 Months)

Developmental edit: 6–8 weeks

Author revisions: 8–10 weeks

Line edit: 4 weeks

Copyedit & proofread: 4–6 weeks



2. Market & Audience

Target Audience

Primary: YA readers ages 14–18

Secondary: Adult fantasy readers (18–30 crossover)


Key Themes for Marketing

Female assassin/reluctant weapon

Rebellion against tyranny
Dark magic & moral ambiguity
Prophecy that may not mean what it seems

The Switch

Naturally, newbie writer Victoria Strauss was thrilled. “This is so amazing! Sign me up!” I wrote back. At which point the “switch” part of the bait-and-switch kicked in (note the ongoing time difference, with the scammer six hours ahead: this arrived at 6:54 pm my time, on February 11).

Subject: Re:
Date: Thu, 12 Feb 2026 00:54:55 +o100
 From: Simon & Schuster LLC  <simonschusterllc4@gmail.com>
To: Victoria Strauss [redacted]

Which payment method works best for you? Would you prefer a wire transfer or PayPal? Also, please let me kknow the amount you're comfortable paying.

Wait, what? Novice novelist Victoria Strauss was confused. Why would she have to pay? Wasn’t it true that traditional publishers never required authors to pay for anything? What was going on?

There followed a lengthy back-and-forth, with me asking innocent questions and the scammer trying to convince me that asking me to “invest” $200 to $500 in my literary future was actually a totally normal thing that S&S would do. Throughout these interchanges, they nudged me whenever I took a few hours to respond: how are you doing today? What do you think? Can we move forward with this now? This kind of pressure, along with claims of limited time or limited openings, is a common scammer tactic: they want to hurry you up so you don’t have time for careful thought.

Eventually they abandoned the traditional publishing pretense and admitted that what they were really trying to sell me was self-publishing–apparently expecting me to forget the elaborate trad pub plans and gigantic advance they’d initially promised. (Notice that the scammer is no longer signing off as “The Editorial & Acquisitions Team”, but with a probably fictitious name.)

Subject: Re:
Date: Fri,, 13 Feb 2026 18:01:30 +0100
From: Simon & Schuster LLC  <simonschusterllc4@gmail.com>
To: Victoria Strauss [redacted]

Dear Victoria,

I’m really glad you asked your question  it shows that you’re thinking like a professional author.

You’re absolutely right that a traditional publisher such as Simon & Schuster does not charge authors upfront. In that model, they invest in a very small percentage of submissions and assume all financial risk.

However, that path is highly competitive and selective. Fewer than 1% of submitted manuscripts are acquired by major traditional houses. The alternative  independent publishing done strategically and professionally  allows you to move forward without waiting for gatekeepers, while still producing a book that meets industry standards.

The investment I mentioned is not a “fee to get published.” It is a targeted investment in professional tools that directly impact:

• Market positioning
• Editorial polish
• Metadata optimization (which affects discoverability)
• Professional presentation and credibility
• Distribution readiness

In independent publishing, you are essentially stepping into the role of the publisher. And like any publisher, there are production and positioning costs if the book is to compete seriously in the marketplace.

The key difference is this:
With a traditional publisher, they invest in you  but you give up control, timeline, and a significant share of royalties.
With an independent model, you invest in your own project  and retain control, ownership, and higher long-term earnings potential.

My goal is not to sell you anything unnecessary. It’s to ensure that if you choose to publish independently, you do so in a way that protects your credibility and maximizes your book’s success. Cutting corners in the early stages often costs more later  in missed sales, poor reviews, or limited visibility.

If your goal is strictly traditional representation, I will respect that and can even outline the proper route for querying agents. But if your goal is to see your book professionally published and positioned within a predictable timeline, then investing in the right tools is often the most strategic and empowering choice.

Ultimately, this is about choosing the path that aligns with your goals, risk tolerance, and timeline. I’m here to support whichever direction you decide  transparently and professionally.

Warm regards,
Zahara Page

The prices, which it took them another couple of emails to cough up, ranged from a fairly standard self-publishing starter package for $1,500 to an “elite bestseller package” padded with ripoff nonsense like “full author branding strategy” and “ongoing post-launch performance tracking” for $15,000. Yet another switch, since a few emails back they’d told me I’d be paying $500 at most.

The Reveal

I could have gone back and forth with Zahara/fake S&S much longer than I did (one of the hallmarks of AI-driven writing scams is the scammers’ willingness to engage in near-endless email dialog in order to keep the potential victim on the hook), but I have, you know, a life, and anyway it was no longer interesting.

So I asked, as I always do when I lead scammers on, for payment information, specifically requesting wire transfer instructions, since that forces them to hand over banking information. (Note: you should NEVER do this. Unlike credit card payments, wire transfers can’t be reversed…which is why scammers like them.)

Account name
 Ezekiel Ayomiposi Adepitan 

 Bank name
 Wells Fargo 

 Account number
 40630240095243132 

 Account type
 Checking 

 Routing number
 121000248 

 Bank address
 651 N Broad St, Suite 206, Middletown ,19709 Delaware, US

Requiring payment to a third-party, often described as a “financial manager”, is typical of AI-driven scams from Nigeria, which, per the many wire transfer instructions I’ve collected from scammers over the past months, favor accounts with Wells Fargo and to a lesser extent, Kansas City-based Lead Bank.

Additionally, the name on the account is Nigerian; and remember the six-hour time difference? Nigeria is six hours ahead of the US East Coast, where I am. An additional indicator: the +0100 that follows the timestamp in the emails above. It identifies timezones that include West Africa, and is a useful, though not infallible, way to tell where a scammer is really located (since most scammers from overseas have fake US, UK, or Canadian business addresses).

Remember I mentioned the nudging? Fake S&S “followed up” three times in the two days after they sent the payment information (AI scammers often keep pushing for a tedious amount of time, even if you refuse their offers or tell them in no uncertain terms to buzz off). Their final message:

Subject: Re:
Date: Fri,, 19 Feb 2026 12:03:47 +0100
From: Simon & Schuster LLC  <simonschusterllc4@gmail.com>
To: Victoria Strauss [redacted]

Oloribu ni oo ni Victoria

Which Google Translate says means “It’s a disaster”, but the wider internet suggests is a harsh Yoruba insult. So maybe they figured it out?

At any rate, it was time to terminate this small adventure. So I blocked them.

Generative AI is Making Scams Worse

I had fun trolling the S&S impersonator by pretending to be a clueless newbie author. But such scams are no joke. They are aggressive, prevalent, and the use of generative AI can make them extremely polished and convincing–not just impersonation scams like this one, but the highly personalized approaches that are flooding writers’ Inboxes, with lavish details and glowing praise designed to make you believe that the scammer has really read your book.

The goal, always, is to trick writers into handing over money. Though the scammer may not say so initially, that’s the destination they will inevitably arrive at. Any demand for money where upfront payment isn’t standard–which includes not just traditional publishers and literary agents, but Goodreads Litopia lists, self-publishing on KDP and IngramSpark, book club invitations, reading challenges, magazine features, print and radio interviews, and more–is a warning sign.

Hopefully this post has suggested some useful tricks and tools you can use to recognize and investigate the scams that land in your Inbox.

The post Not Simon & Schuster: Deconstructing an Impersonation Scam appeared first on Writer Beware.

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🔥🔥🔥VARANG🔥🔥🔥

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🔥🔥🔥VARANG🔥🔥🔥

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How to Stop a Dictator . “Democracy is in fact a...

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How to Stop a Dictator. “Democracy is in fact a powerful motivating factor: When people are convinced that there’s a threat to their political freedoms, they can be motivated to go to extraordinary lengths to defend them.”

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Was the Legend of Zelda Actually Named After Its Heroine?

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Believe me, I totally get how the premise of this post sounds: “Everyone knows that the Legend of Zelda series was named after the game’s heroine, but what this post presupposes is… maybe it wasn’t.”

And while it seems like pseudointellectual wankery to ask a question like the one in the headline of this post, I swear there’s something here that’s not just worth interrogating but also that fits with what I’ve been doing with this blog as of late. Basically, I’ve been revisiting things that “everybody knows” in an effort to point out that the thing we all allegedly know might not be exactly accurate. It’s what I did with my piece on the origin of Dhalsim’s name — and to worthwhile effect, I should point out, as it resulted in the solution to that mystery! — but also in the one about why Donkey Kong throws barrels and the one about why Final Fantasy Tactics has two characters named after Beowulf. And silly though it might seem, this post might actually help solve a longstanding question I’ve had about why the Legend of Zelda series is called what it is.

The accepted origin for Princess Zelda’s name is that series creator Shigeru Miyamoto named her after Zelda Sayre Fitzgerald, the artist wife of writer F. Scott Fitzgerald. It’s come up in multiple interviews, including this 2000 one promoting Majora’s Mask. And while I’m willing to agree that the Zelda Fitzgerald story is essentially true, there are some Miyamoto interviews where the chain of events that lead to the series name are stated slightly differently. For example, the January 1999 issue of the Japanese gaming mag 64 Dream (later Nintendo Dream) features interviews with the creators of Ocarina of Time, and as far as I know, it’s the first instance of Miyamoto explaining on the record how this series got its name.

From the get-go, we wanted the title to be The Legend of Something-Something, and consulted a songwriter. Then there’s this famous author named Fitzgerald who was married to a beautiful woman named Zelda. We thought it was a cool name and wanted to put it in place of the “something-something.” We asked if we could do so and got the okay. That’s how we ended up with The Legend of Zelda. There isn’t really any special meaning behind the name Zelda. 

 

Translation for the caption under the image of Zelda: It seems the name “Zelda” came from the wife of the author of The Great Gatsby, Fitzgerald. Her full name is Zelda Sayre, and she was known as an unparalleled beauty in Alabama and Georgia.

Correct me if I’m wrong, but I am pretty sure that Zelda Sayre Fitzgerald was better known as a hard-partying flapper who suffered from various mental illnesses, but I guess don’t tell Shigeru Miyamoto that?

 

Notice how he doesn’t mention any princess at all, just the name of the series. He’d recall it slightly differently for 2011’s Hyrule Historia, the hardbound celebration of Legend of Zelda lore that Nintendo put out to promote Skyward Sword. The idea is coming from a PR person now, but it’s the same basic origin story, just with the suggestion being attached explicitly to both the series title and the princess. 

Of course, the title of the game wasn’t decided right at the beginning. I knew I wanted it to be The Legend of Something, but I had a hard time figuring out what the “something” was going to be. That’s when the PR planner said, “Why don’t you make a storybook for this game?” He suggested an illustrated story where Link rescues a princess who is a timeless beauty with classic appeal, and mentioned “There’s a famous American author whose wife’s name is Zelda. How about giving that name to the eternal beauty?” I couldn’t really get behind the book idea, but I really liked the name Zelda. I asked him if I could use it, and he said that would be fine. And that’s where the title The Legend of Zelda was born.

The way Miyamoto recalls the process in both these accounts is that he needed a name for this fantasy-adventure series, he had a vague idea of what kind of name would fit, and when he heard Zelda Fitzgerald’s name, something clicked. This long-dead wife of a famous novelist had a name that approximated the grandeur and mystery that he wanted his forthcoming video game to have, and in the end it was given to the heroine of the story as well as the story itself. 

What Miyamoto doesn’t say is that he always intended the game to be named for its damsel in distress. The fact that the series is named for a character who plays a fairly minor role in most of the early installments has always struck me as odd — and, notably, I’m not alone in this. Like, really: Why should Legend of Zelda be named for a character who generally only shows up at the end of the game? I’m thinking that this wasn’t the case, not technically. Princess Zelda is named after the series, and not the other way around. And that distinction might seem trivial, but I think it actually answers this lingering question as well as a few more.

For example, if Miyamoto was thinking that he’d name this game after the princess you rescue at the end, I wonder what the title would even mean. Like what, in the context of the first game, is the legend of Princess Zelda, exactly? Well, given the games that would seem to have inspired the first Legend of Zelda, which was released in 1986, I’d guess that Miyamoto’s desire to name the game The Legend of Something-Something probably stemmed from a desire to emulate the influential 1984 Namco game Tower of Druaga (ドルアーガの塔 or Doruāga no Tō), with the Japanese rendering of Zelda’s name (ゼルダ or Zeruda) sounding mystical and fantastical enough on its own, without any connection to a famous real-life woman. Once Miyamoto had the name that sounded good as a video game title — and once he connected it with feminine beauty — it also became the name of that game’s imperiled princess, even if she didn’t do enough in the game in question to merit being the title character. 

To be clear, I’m just spitballing here, and I honestly hate the idea of taking anything away from female video game characters. Especially in the early 8-bit era, they got so little. But it’s because of them getting so little historically that I always wondered if some preliminary version of the first Legend of Zelda perhaps gave the princess more. Even if it was just a backstory that got scrapped from the final version of the game, that might have explained why Zelda was afforded this nicety that basically no other princess of her era got. 

But yeah, if you end up here as a result of some online search to find out why the princess got her name in the title of the Legend of Zelda series, this is my best guess at an explanation.

 
 

Miscellaneous Notes

There’s no shortage of video games released around when Legend of Zelda debuted that match the pattern of “X of Y,” with Y being something that sounds mystical, foreign or feminine — and in some cases all three. Case in point: Wrath of Magra, Legacy of the Wizard, Magic of Scheherazade, Cleopatra no Mahō (literally “The Cursed Treasure of Cleopatra”), Golvellius: Valley of Doom, Return of Ishtar and even the sequel Zelda II: The Adventure of Link. Also it’s worth noting that at the time the first Legend of Zelda hit store shelves in Japan, but Indiana Jones and the Temple of Doom and Star Trek II: The Wrath of Kahn had been hugely successful movies. 

Alongside Tower of Druaga, another game that is thought to have influenced the first Legend of Zelda is Hydlide (ハイドライド or Haidoraido), which was first released in 1984. The title apparently doesn’t mean anything, really; according to this site and others, creator Tokihiro Naito came up with it after looking at a list of constellation names and combining Hydra (うみへび座 or Haidora) with ride, though I’m not sure exactly why. If it wasn’t meant to mean anything in particular, then it might have that in common with the final word in Legend of Zelda’s title. Remember, after all that Miyamoto himself said that “There isn’t really any special meaning behind the name Zelda.” Tower of Druaga, meanwhile, is named for its villain. This makes sense; he owns the tower you’re ascending. The game is a melange of the mythologies of Mesopotamia, Sumeria and Babylon, and it’s speculated that Druaga could be a mangling of the name of a deity Drauga, but I don’t know enough about this game or these mythologies to weight in meaningfully

I want to return again to Miyamoto’s statement that Zelda’s name doesn’t mean anything special. If that’s true, then it’s a happy coincidence, given how the Triforce would become so central to the series mythology. The katakana for Zelda’s name, ゼルダ, is close that for delta, デルタ. As an English word, delta can mean a lot of things, but the primary visual association we have for this word is a triangle because that’s the shape of the Greek letter. This similarity may not have factored in during the production of the first game, but at the very least it may have been something someone at Nintendo realized by the time of The Wind Waker, as the alterego Zelda uses, Tetra, literally means “four,” so if you are supposing that Zelda = delta = triangle = three, then this alternate persona is kind of delta + one. It ends there, as far as I know. I’m okay with concluding this is a coincidence and nothing more, but I do think it’s an interesting one.

I’m not the only one to conclude this, but the backstory for Zelda II almost seems like an attempt to retroactively explain the series title that was established in the first game. In the instruction booklet (but not the game at all), you learn that the long-ago ancestor to the Princess Zelda from the first game had been put under a sleeping spell by her Little Lord Fauntleroy-looking princeling brother, who had fallen under an evil influence and who was trying to get his hands on the Triforce. Remorseful for putting this princess, also named Zelda, into a magic-induced vegetative state, the prince decreed that all princesses in the royal family should henceforth be named after his still-sleeping sister.

 

Top: I’m still mad this little prig wasn’t playable in a Hyrule Warriors game, whip and all. I can say it because I’m gay, but he looks really, really gay, and I dig a gay villain. Bottom: This, I think we can assume, is Impa literally explaining to Link the legend of Zelda — as in the one who was put under the sleeping spell and who cause the royal naming tradition.

 

This would seemingly be *a* legend of *a* Zelda, and I guess it’s enough to account for the series title, although it causes more plot problems that it solves. When Link awakens the sleeping Zelda at the end of this game, it would seemingly make for two Princesses Zelda existing at the same time. And this royal naming tradition never comes up again, although I suppose it would explain why so many different Zeldas exist in so many different games.

“You should name your fantasy game and also its princess after the wife of F. Scott Fitzgerald” is such a weird suggestion for anyone to tell anyone, much less a PR guy to tell one of Nintendo’s game developers. I have to believe there’s something to this interaction that’s being left out, but I honestly can’t imagine a young Miyamoto saying that he hasn’t thought of a name for his forthcoming project yet and then some guy in the office just going to town on the virtues of Zelda Fitzgerald. Right? Yet somehow this pitch worked. So very strange.

In looking up the Miyamoto story in Hyrule Historia, I happened to notice a surprising factoid in the following paragraph: that Impa, at some point, was supposed to be one of the bearers of the Triforce rather than Ganon.

The old female storyteller who feeds information to Zelda is named Impa; her name comes from the word impart. Impa, Link and Zelda were guardians of the Triforce. Today, when you think of characters who are connected to the Triforce, you think of Link, Zelda and Ganon, but that started in Ocarina of Time. Originally, Ganon was only a villain in relentless pursuit of the Triforce.

This is such a strange thing to read, mostly because Impa was not a character who existed in the games until Ocarina of Time. Before that, she was a background character only who did not appear in the games but was only mentioned in the instruction manual as a sort of framing device. I actually did a whole post on how unusual it is that Impa transitioned from this to a central, active and sometimes even playable character in later sequels. Based on Miyamoto’s statement, I guess we can conclude that the idea for making Impa a more central character predates Ocarina of Time somewhat, but even then, I’m confused about the timeline. In the original Legend of Zelda, only two Triforces exist: the Triforce of Power, which has been stolen by Ganon, and the Triforce of Wisdom, which Princess Zelda has split into eight parts and scattered them in the various subterranean dungeons throughout Hyrule. It’s only in Zelda II when Impa reveals to Link that the Triforce of Courage also exists, and that obtaining it will break the other Princess Zelda’s sleeping curse. I guess it was kind of a given that something called the Triforce should exist in three parts rather than two, but the version of Impa that explains the third one — which, again, only happens in the instruction manual and not in the game at all — is quite elderly and feeble, so it seems surprising that she’d have been considered a Triforce guardian before she was given a stronger, more youthful look in Ocarina of Time.

Speaking of the Triforce, the Nintendo Dream article that kicked this post off does have Miyamoto commenting on the similarity between the Zelda icon and an identical one seen around the Fushimi Inari Shrine, which is a short walk from Nintendo’s Kyoto offices. He says the Triforce was not inspired by this symbol. It is merely a coincidence.

 

Translation: Does the Triforce have any connection to Fushimi Inari? I actually went to Fushimi Inari Shrine (ten-minute walk from Nintendo) before this interview with you. I prayed for this interview to go well, for Zelda to sell a lot, and for 64 Dream to sell a whole lot — just a modest three wishes. When I stopped by a souvenir shop, I saw the familiar triangle symbol on plates and pots around the store! Does the Triforce have something to do with the shrine?

Miyamoto: No, not at all. It just so happens that the family crest of Yokoi Gunpei is the same symbol. We realized after the fact. It was seriously a coincidence. When we were first working on Zelda, we needed to figure out what to do for the items and thought, “Triangle power would be good.” The design was the nicest, and so we decided on that.

First caption: The small “Triforce plates” at the souvenir shop by Fushimi Inari. Originally called the uroko “scale” crest or mitsuuroko, it is said to represent the snake deity. It is also the crest that represents the Hojo clan.

Second caption: Fushimi Inari is the head shrine out of the 40,000 Inari shrines across the nation. Because these shrines are associated with foxes, some Nintendo mega fans refer to them as “Star Fox Shrines.”

 

That said, it was revealed in an Iwata Asks promoting Star Fox 64 3D that the Fushimi Inari Shrine did inspire elements of the original Star Fox game.



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GameCube & Wii Emulator Dolphin Adds Support For Triforce Arcade Platform From Namco, Nintendo, & Sega

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"This is the culmination of over a decade of work".

The developers of the popular GameCube & Wii emulator, Dolphin, have announced in a new blog update that support has recently been implemented for Triforce-based games; that is, games based on the GameCube-based arcade system created in 2002, developed as part of a joint venture between Namco, Nintendo, and Sega.

Triforce is the technology used across arcade games like Mario Kart Arcade GP, Mario Kart Arcade GP 2, and F-Zero AX, and was even once set to power its very own Star Fox title, making it the subject of interest and curiosity for a lot of dedicated Nintendo fans.

Read the full article on timeextension.com



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