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How to Stop a Dictator. “Democracy is in fact a powerful motivating factor: When people are convinced that there’s a threat to their political freedoms, they can be motivated to go to extraordinary lengths to defend them.”
Believe me, I totally get how the premise of this post sounds: āEveryone knows that the Legend of Zelda series was named after the gameās heroine, but what this post presupposes is⦠maybe it wasnāt.ā
And while it seems like pseudointellectual wankery to ask a question like the one in the headline of this post, I swear thereās something here thatās not just worth interrogating but also that fits with what Iāve been doing with this blog as of late. Basically, Iāve been revisiting things that āeverybody knowsā in an effort to point out that the thing we all allegedly know might not be exactly accurate. Itās what I did with my piece on the origin of Dhalsimās name ā and to worthwhile effect, I should point out, as it resulted in the solution to that mystery! ā but also in the one about why Donkey Kong throws barrels and the one about why Final Fantasy Tactics has two characters named after Beowulf. And silly though it might seem, this post might actually help solve a longstanding question Iāve had about why the Legend of Zelda series is called what it is.
The accepted origin for Princess Zeldaās name is that series creator Shigeru Miyamoto named her after Zelda Sayre Fitzgerald, the artist wife of writer F. Scott Fitzgerald. Itās come up in multiple interviews, including this 2000 one promoting Majoraās Mask. And while Iām willing to agree that the Zelda Fitzgerald story is essentially true, there are some Miyamoto interviews where the chain of events that lead to the series name are stated slightly differently. For example, the January 1999 issue of the Japanese gaming mag 64 Dream (later Nintendo Dream) features interviews with the creators of Ocarina of Time, and as far as I know, itās the first instance of Miyamoto explaining on the record how this series got its name.
From the get-go, we wanted the title to be The Legend of Something-Something, and consulted a songwriter. Then thereās this famous author named Fitzgerald who was married to a beautiful woman named Zelda. We thought it was a cool name and wanted to put it in place of the āsomething-something.ā We asked if we could do so and got the okay. Thatās how we ended up with The Legend of Zelda. There isnāt really any special meaning behind the name Zelda.
Translation for the caption under the image of Zelda: It seems the name āZeldaā came from the wife of the author of The Great Gatsby, Fitzgerald. Her full name is Zelda Sayre, and she was known as an unparalleled beauty in Alabama and Georgia.
Correct me if Iām wrong, but I am pretty sure that Zelda Sayre Fitzgerald was better known as a hard-partying flapper who suffered from various mental illnesses, but I guess donāt tell Shigeru Miyamoto that?
Notice how he doesnāt mention any princess at all, just the name of the series. Heād recall it slightly differently for 2011ās Hyrule Historia, the hardbound celebration of Legend of Zelda lore that Nintendo put out to promote Skyward Sword. The idea is coming from a PR person now, but itās the same basic origin story, just with the suggestion being attached explicitly to both the series title and the princess.
Of course, the title of the game wasnāt decided right at the beginning. I knew I wanted it to be The Legend of Something, but I had a hard time figuring out what the āsomethingā was going to be. Thatās when the PR planner said, āWhy donāt you make a storybook for this game?ā He suggested an illustrated story where Link rescues a princess who is a timeless beauty with classic appeal, and mentioned āThereās a famous American author whose wifeās name is Zelda. How about giving that name to the eternal beauty?ā I couldnāt really get behind the book idea, but I really liked the name Zelda. I asked him if I could use it, and he said that would be fine. And thatās where the title The Legend of Zelda was born.
The way Miyamoto recalls the process in both these accounts is that he needed a name for this fantasy-adventure series, he had a vague idea of what kind of name would fit, and when he heard Zelda Fitzgeraldās name, something clicked. This long-dead wife of a famous novelist had a name that approximated the grandeur and mystery that he wanted his forthcoming video game to have, and in the end it was given to the heroine of the story as well as the story itself.
What Miyamoto doesnāt say is that he always intended the game to be named for its damsel in distress. The fact that the series is named for a character who plays a fairly minor role in most of the early installments has always struck me as odd ā and, notably, Iām not alone in this. Like, really: Why should Legend of Zelda be named for a character who generally only shows up at the end of the game? Iām thinking that this wasnāt the case, not technically. Princess Zelda is named after the series, and not the other way around. And that distinction might seem trivial, but I think it actually answers this lingering question as well as a few more.
For example, if Miyamoto was thinking that heād name this game after the princess you rescue at the end, I wonder what the title would even mean. Like what, in the context of the first game, is the legend of Princess Zelda, exactly? Well, given the games that would seem to have inspired the first Legend of Zelda, which was released in 1986, Iād guess that Miyamotoās desire to name the game The Legend of Something-Something probably stemmed from a desire to emulate the influential 1984 Namco game Tower of Druaga (ćć«ć¢ć¼ć¬ć®å” or DoruÄga no TÅ), with the Japanese rendering of Zeldaās name (ć¼ć«ć or Zeruda) sounding mystical and fantastical enough on its own, without any connection to a famous real-life woman. Once Miyamoto had the name that sounded good as a video game title ā and once he connected it with feminine beauty ā it also became the name of that gameās imperiled princess, even if she didnāt do enough in the game in question to merit being the title character.
To be clear, Iām just spitballing here, and I honestly hate the idea of taking anything away from female video game characters. Especially in the early 8-bit era, they got so little. But itās because of them getting so little historically that I always wondered if some preliminary version of the first Legend of Zelda perhaps gave the princess more. Even if it was just a backstory that got scrapped from the final version of the game, that might have explained why Zelda was afforded this nicety that basically no other princess of her era got.
But yeah, if you end up here as a result of some online search to find out why the princess got her name in the title of the Legend of Zelda series, this is my best guess at an explanation.
Thereās no shortage of video games released around when Legend of Zelda debuted that match the pattern of āX of Y,ā with Y being something that sounds mystical, foreign or feminine ā and in some cases all three. Case in point: Wrath of Magra, Legacy of the Wizard, Magic of Scheherazade, Cleopatra no MahÅ (literally āThe Cursed Treasure of Cleopatraā), Golvellius: Valley of Doom, Return of Ishtar and even the sequel Zelda II: The Adventure of Link. Also itās worth noting that at the time the first Legend of Zelda hit store shelves in Japan, but Indiana Jones and the Temple of Doom and Star Trek II: The Wrath of Kahn had been hugely successful movies.
Alongside Tower of Druaga, another game that is thought to have influenced the first Legend of Zelda is Hydlide (ćć¤ćć©ć¤ć or Haidoraido), which was first released in 1984. The title apparently doesnāt mean anything, really; according to this site and others, creator Tokihiro Naito came up with it after looking at a list of constellation names and combining Hydra (ććæćøć³åŗ§ or Haidora) with ride, though Iām not sure exactly why. If it wasnāt meant to mean anything in particular, then it might have that in common with the final word in Legend of Zeldaās title. Remember, after all that Miyamoto himself said that āThere isnāt really any special meaning behind the name Zelda.ā Tower of Druaga, meanwhile, is named for its villain. This makes sense; he owns the tower youāre ascending. The game is a melange of the mythologies of Mesopotamia, Sumeria and Babylon, and itās speculated that Druaga could be a mangling of the name of a deity Drauga, but I donāt know enough about this game or these mythologies to weight in meaningfully
I want to return again to Miyamotoās statement that Zeldaās name doesnāt mean anything special. If thatās true, then itās a happy coincidence, given how the Triforce would become so central to the series mythology. The katakana for Zeldaās name, ć¼ć«ć, is close that for delta, ćć«ćæ. As an English word, delta can mean a lot of things, but the primary visual association we have for this word is a triangle because thatās the shape of the Greek letter. This similarity may not have factored in during the production of the first game, but at the very least it may have been something someone at Nintendo realized by the time of The Wind Waker, as the alterego Zelda uses, Tetra, literally means āfour,ā so if you are supposing that Zelda = delta = triangle = three, then this alternate persona is kind of delta + one. It ends there, as far as I know. Iām okay with concluding this is a coincidence and nothing more, but I do think itās an interesting one.
Iām not the only one to conclude this, but the backstory for Zelda II almost seems like an attempt to retroactively explain the series title that was established in the first game. In the instruction booklet (but not the game at all), you learn that the long-ago ancestor to the Princess Zelda from the first game had been put under a sleeping spell by her Little Lord Fauntleroy-looking princeling brother, who had fallen under an evil influence and who was trying to get his hands on the Triforce. Remorseful for putting this princess, also named Zelda, into a magic-induced vegetative state, the prince decreed that all princesses in the royal family should henceforth be named after his still-sleeping sister.
Top: Iām still mad this little prig wasnāt playable in a Hyrule Warriors game, whip and all. I can say it because Iām gay, but he looks really, really gay, and I dig a gay villain. Bottom: This, I think we can assume, is Impa literally explaining to Link the legend of Zelda ā as in the one who was put under the sleeping spell and who cause the royal naming tradition.
This would seemingly be *a* legend of *a* Zelda, and I guess itās enough to account for the series title, although it causes more plot problems that it solves. When Link awakens the sleeping Zelda at the end of this game, it would seemingly make for two Princesses Zelda existing at the same time. And this royal naming tradition never comes up again, although I suppose it would explain why so many different Zeldas exist in so many different games.
āYou should name your fantasy game and also its princess after the wife of F. Scott Fitzgeraldā is such a weird suggestion for anyone to tell anyone, much less a PR guy to tell one of Nintendoās game developers. I have to believe thereās something to this interaction thatās being left out, but I honestly canāt imagine a young Miyamoto saying that he hasnāt thought of a name for his forthcoming project yet and then some guy in the office just going to town on the virtues of Zelda Fitzgerald. Right? Yet somehow this pitch worked. So very strange.
In looking up the Miyamoto story in Hyrule Historia, I happened to notice a surprising factoid in the following paragraph: that Impa, at some point, was supposed to be one of the bearers of the Triforce rather than Ganon.
The old female storyteller who feeds information to Zelda is named Impa; her name comes from the word impart. Impa, Link and Zelda were guardians of the Triforce. Today, when you think of characters who are connected to the Triforce, you think of Link, Zelda and Ganon, but that started in Ocarina of Time. Originally, Ganon was only a villain in relentless pursuit of the Triforce.
This is such a strange thing to read, mostly because Impa was not a character who existed in the games until Ocarina of Time. Before that, she was a background character only who did not appear in the games but was only mentioned in the instruction manual as a sort of framing device. I actually did a whole post on how unusual it is that Impa transitioned from this to a central, active and sometimes even playable character in later sequels. Based on Miyamotoās statement, I guess we can conclude that the idea for making Impa a more central character predates Ocarina of Time somewhat, but even then, Iām confused about the timeline. In the original Legend of Zelda, only two Triforces exist: the Triforce of Power, which has been stolen by Ganon, and the Triforce of Wisdom, which Princess Zelda has split into eight parts and scattered them in the various subterranean dungeons throughout Hyrule. Itās only in Zelda II when Impa reveals to Link that the Triforce of Courage also exists, and that obtaining it will break the other Princess Zeldaās sleeping curse. I guess it was kind of a given that something called the Triforce should exist in three parts rather than two, but the version of Impa that explains the third one ā which, again, only happens in the instruction manual and not in the game at all ā is quite elderly and feeble, so it seems surprising that sheād have been considered a Triforce guardian before she was given a stronger, more youthful look in Ocarina of Time.
Speaking of the Triforce, the Nintendo Dream article that kicked this post off does have Miyamoto commenting on the similarity between the Zelda icon and an identical one seen around the Fushimi Inari Shrine, which is a short walk from Nintendoās Kyoto offices. He says the Triforce was not inspired by this symbol. It is merely a coincidence.
Translation: Does the Triforce have any connection to Fushimi Inari? I actually went to Fushimi Inari Shrine (ten-minute walk from Nintendo) before this interview with you. I prayed for this interview to go well, for Zelda to sell a lot, and for 64 Dream to sell a whole lot ā just a modest three wishes. When I stopped by a souvenir shop, I saw the familiar triangle symbol on plates and pots around the store! Does the Triforce have something to do with the shrine?
Miyamoto: No, not at all. It just so happens that the family crest of Yokoi Gunpei is the same symbol. We realized after the fact. It was seriously a coincidence. When we were first working on Zelda, we needed to figure out what to do for the items and thought, āTriangle power would be good.ā The design was the nicest, and so we decided on that.
First caption: The small āTriforce platesā at the souvenir shop by Fushimi Inari. Originally called the uroko āscaleā crest or mitsuuroko, it is said to represent the snake deity. It is also the crest that represents the Hojo clan.
Second caption: Fushimi Inari is the head shrine out of the 40,000 Inari shrines across the nation. Because these shrines are associated with foxes, some Nintendo mega fans refer to them as āStar Fox Shrines.ā
That said, it was revealed in an Iwata Asks promoting Star Fox 64 3D that the Fushimi Inari Shrine did inspire elements of the original Star Fox game.
"This is the culmination of over a decade of work".
The developers of the popular GameCube & Wii emulator, Dolphin, have announced in a new blog update that support has recently been implemented for Triforce-based games; that is, games based on the GameCube-based arcade system created in 2002, developed as part of a joint venture between Namco, Nintendo, and Sega.
Triforce is the technology used across arcade games like Mario Kart Arcade GP, Mario Kart Arcade GP 2, and F-Zero AX, and was even once set to power its very own Star Fox title, making it the subject of interest and curiosity for a lot of dedicated Nintendo fans.
Read the full article on timeextension.com
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Strange Relations by Philip Jose Farmer (omnibus, Baen, 2005). Cover art by Clyde Caldwell. I've been aware of Clyde Caldwell since his first paperback cover appeared in 1978, a very nice piece of illustration for David C. Smith's sword & sorcery novel Oron. Several years after that Caldwell started working for TSR, a gaming company that also produced game associated fantasy fiction, none of which I was motivated to read or buy because I wasn't a gamer, although I did pay attention to their sometimes great cover art. It's been said that the 1980s, '90s and '00s were the "golden age" of fantasy art, and if that's so then Caldwell, whose prolific contributions via TSR as well as freelancing, was one of its leading if not best proponents. Aside from a silly SF cover or two for Baen, such as Jerry Pournelle's 2008 novel Exile-And Glory, Caldwell's imaginative, perfectly composed paintings showcasing powerful, sexy women has been beyond reproach.
'THE LOVERS (novel): One of the most talked-about and groundbreaking novels in SF. Sent by the religious tyranny of a future Earth to the planet Ozagen, Hal Yarrow met Jeanette, an apparently human fugitive, hiding in ancient ruins built by a long-vanished race. Unconsecrated contact with any female was forbidden to Yarrow--and love for an alien female was an unspeakable abomination. But Yarrow's lifelong conditioning was no match for his strange attraction to Jeanette.
FLESH (novel): The starship captain had been on a voyage lasting 800 years, and returned to find an Earth ruled by revived ancient pagan rituals. He was crowned the "Sunhero"... and, unless he could escape, he would be the guest of honor at a fertility rite which would conclude with his very unpleasant death.
STRANGE RELATIONS (collection): Tales of unbounded imagination telling of strange--and often deadly--encounters between human and alien: MOTHER (novelette), DAUGHTER (short story), FATHER (novella), SON (short story), MY SISTER'S BROTHER (novella).
HAPPY VALENTINE'S DAY!
[Ā© February, 2026, Jeffersen]